Based in Copenhagen, Denmark
May 6, 2015
New Danish game Blendimals, a strategic platform puzzler where you mix and match toony animals in a big blender, will be available for iPhone and iPad aimed at the Premium Market on May 6, 2015. Blendimals is an epic tale about a bunch of goofy animals who desperately want to reach the place of their dreams ...the moon! The only way for them to do so is by working together as one. Start off with an angry rock-smashing rhino, a happy tunnel-digging mole and an anxious jumping bunny. Pick and choose the right animals for the challenges ahead, and put the colorful creatures into your trusty blender. Push the big red blender button and your hybrid hero is ready for action. With a set of simple gestures - swipe, tap and hold – you must guide your multi-skilled Blendimal safely through a joyful but dangerous world of platform puzzles and deadly spikes. Think, smash, jump and dig your way towards the goal at the end of each level - The Rocket Chair – where your Blendimal is launched triumphantly into the skies. As you progress you will unlock more animal species to blend – the gravity-defying Floaty Blowfish, the destructive fart-bursting Explodocow and the egg-laying Chicken – each one adding an extra layer of strategy to the brain teasing puzzle action.
Blendimals started as a browser game, made during the DADIU (Danish Academy of Digital Interactive Entertainment) production in the spring of 2011. The game has since then and until now been redesigned for iOS by Exploding Cow.
- Rich and deep mobile game experience for puzzle lovers of all ages
- The guilty pleasure of blending animals and creating your own hybrid species!
- Intuitive controls, tailor-made for touch interface
- An epic tale about joining forces to make your dreams come true
- A secret cow level!
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About Exploding Cow
We create epic adventures that tickles your brain and melts your heart!
More information on Exploding Cow, our logo & relevant media are available here.
Creative Director, Game Designer, Level Designer, Audio Designer, 2D artist
Jacob Sloth Laursen
Technical Director, Programmer, Game Designer, Level Designer
Ida Foslund Dirksen
Art Director, 2D Artist
Ditte Rønhøj Frostholm
Maja Dige Christensen
Communication and PR
Communication and PR
Nicki Thomas Hansen
Jakob Svane Knudsen
Ida Maria Schouw Andreasen
Character Designer, 3D Modeller, Rigger
Laust Palbo Nielsen
3D Modeller, Rigger
Morten Barfod Søegaard